stellaris war exhaustion. The war exhaustion is gained based on the cumulative losses sustained on a percentage basis. stellaris war exhaustion

 
The war exhaustion is gained based on the cumulative losses sustained on a percentage basisstellaris war exhaustion  Also also, if your ally controls the starbase, you are

So I'm just throwing waves and waves of torpedo corvettes. Warfare is efficient. And please make the combat on planets more interesting. Pause the game, type debugtooltip, and find the ID number of your ally by hovering the cursor over their flag on the map. Destruction from bombardment, losses of ships and men, having planets occupied, disruption of trade and shortages caused by it, yes, all of that should cause war weariness - but not the mere passage of time, what is now called. War Exhaustion is not only incredibly stupid. Elitewrecker PT Sep 17, 2021 @ 7:04am. You could have won years ago (100% war exhaustion starts a countdown, the enemy can’t force leave immediately) but you didn’t and this mechanic represents your citizenry becoming sick of it. But add in stability collapse of (exhaustion / 3)^3; so at 300% or more war exhaustion you have 0 stability (complete breakdown). No acceptance is the same (function wise) in both games. Originally posted by Milk and WAAAGH Flakes: Devouring swarm here. Yes war exhaustion should exist but in a very different way. Anyways I love Stellaris as it is, but those improvements would be amazing. Imperial Japan wars against Allies is the most obvious example. I am one part of a three-nation federation, the other two of which are democratic fed-builders. Direct Download: Download. Typically you don't "manage it". Can someone tell me what exactly the war exhaustion system aims to simulate? I just fought a war against 3 galactic empires, one of them the strongest in my game and although I maneged to ocuppy all of the 2 other empires and isolate the third strongest one with my main fleet winning all of my battles I still had to settle for a status. This is ridiculous. I still don't have all their planets under the control and if I'm forced to Status Quo, they'll most likely respawn with. Either way, war exhaustion represents the people of your empire having had enough of the war. The effect that has varies based on your war goals. Materialist ; Xenofile vs Xenophobe ; etc. The warexhaustion command in Stellaris is mainly used to manipulate the war exhaustion levels of an empire during an active conflict. It's just hard for me to wrap my brain around it being called. Politically the empires have stagnated (I'm taking advantage of this!) but it is unrealistic to either 1) start a war that doesn't have realistic objectives, or 2) Not have a means of ending the war politically. You're confusing two different mechanics: 1) How AI's deciding - will he stay in war or will surrender. If you declare war and do nothing or can't do anything, the machine falls apart and you have to drop the conflict due to compounding exhaustion penalties. 11. Executing the above command would make the empire with an ID of 9 declare war on the empire with ID 4. Not a 1-1 use of it, but a reflection of too many wars fought at once. The picture I see you just need to wait for a bit more exhaustion, win a space battle or capture a few more systems. I stood up, nearly falling over from exhaustion, and limped over to the kitchen like a wounded soldier. In a humiliation war (unlike claiming territory war types) you have a set -50 modifier to be forced to surrender (same as the AI). 1. So when FE decided to humiliate me, I thought I would outsmart them - very quickly destroy a. This stupid mechanic has made war intolerable for me This is the opposite of true. Your side loses 10 ships out 100, it's going to cause more war exhaustion than their side losing 20 out of 400. The idea of war exhaustion of course makes a lot of sense, but the way it's implemented in the game is beyond me. On the other side, if an attack loses a ground battle that also counts a lot so make sure to always send enough armies. . kidruhil •. This is why xenomorphic armies are easily the strongest of all (non-event) armies. War exhaustion represents your population’s willingness to continue fighting. 4. But I also noticed that sometimes destroying a fleet doesn't seem to register at all. 100% war exhaustion alone isn't enough to get the enemy to capitulate, but it does give a +100 modifier to the calculations used by the AI to decide when to surrender. To be exact, they are forced to ACCEPT a status quo. I am at 81% war exhaustion and my enemy is at 100%. The best part of war exhaustion is that "apparently" the game counts the ameba bubbles as a very valuable ship because when I lost it on a war on its juvenile from my war exhaustion jumped 8 points by itself. Buster_cherryUA. It doesn't turn colonies into tomb worlds when they loose all their pops, so that may be affecting war exhaustion as well. This command would make the empire with ID 9 declare war on the empire with ID 0 with the war goal 'humiliation'. Stellaris. War Exhaustion. Imperial- 80% of your population must join "stop-the-war-movement" for you to white peace. #1 Cryten May 6, 2019 @ 5:31pm War fatigue is specifically designed to make it hard for you to destroy big empires in 1 war, so it is doing its job. you can probably do a status quo peace and get parts of your objectives. You went to war for two years and didn't manage to win, you weren't effortlessly stomping anyone. The problem was I couldn't make status quo. Just don't. The best part of war exhaustion is that "apparently" the game counts the ameba bubbles as a very valuable ship because when I lost it on a war on its juvenile from my war exhaustion jumped 8 points by itself. It can take well over year for fleets to relieve (penalty for distance from capital?). Unfortunately, I believe you would have to be a part of the original war in order to bump up the enemies' war exhaustion that your friend is facing. With this mod, the war exhaustion calculation has been rebalanced to give. Not really. 16% Exhaustion with losing 101 armies VS. superiority of claim should. AI federation declared ideological war on my ally, we chose claims as our goal. When you hit 100%, they can immediately. Now type surrender <crisis empire id> <war id>. Personally I'd also like the entire war system to be overhauled, AI forcing you into white peace when you hit 100% war exhaustion is kinda really lame, if I had a choice, I'd rather take happiness/Deviancy debuffsempire-wide for each additional month spent in a war at 100% exhaustion. Once a status quo truce is reached, only fully occupied systems cede ownership. Just means you're tired of them. War exhaustion makes no sense. Even worse, I occupy many of his planets,. But I think most of all, war exhaustion isn't actually that big of a deal for the player, and I don't think it's worth worrying too much about it. All changes are starting techs and should affect players and AI equally. Oh, and force you to use the total war casus belli, which, while it allows you to wage total war without the need for claims in the lategame (thank you), it also means your enemies will near never surrender, despite you NOT being a fanatical purifier or whatever, and despite the fact that surrendering would mean I WONT destroy more planets and kill. Militarism should give war exhaustion bonus, not fire rate. Yet they dont care. Just because. If a third party is holding some of the systems you want, this means you won't be able to declare total victory, but you can at least get the claimed systems and planets. Gestalt (-20% war exhaustion) Claim on a single system I wanted to conquer, I didnt want to commit to a full conquest. Yes, occupation is separate from war exhaustion and will not count towards it. So basically if you customize your empire to be a military powerhouse with tons of naval capacity, war exhaustion from battles wont affect you that much, which kind of make. You can't stop it, only slow it down by having war exhaustion reduction techs. So war exhaustion increases. i joined a war as a third party and attacked them. This can materialize in different ways but tends to do so in ways that pressures governments to make peace even if that peace could be disadvantageous. There is a famous bug where occupied territory in a war before the crisis war started stays occupied instead of getting taken over, leading for the war to not being able to ever end. Stellaris is a huge space exploration playground,. for that matter can't force your enemy to surrender if they have a negative surrender acceptance even if they have 100% war exhaustion, so it is very likely that the 3rd party blocked. ; Jun 7, 2019 @ 2:32pm. See all Commands Command Generator The other side lost more ships, lost lots of armies occupied no territory but I had higher War Exhaustion. Dragonkat42. Elitewrecker PT Apr 29, 2018 @ 12:48pm. ; Jun 7, 2019 @ 2:32pm. Just like what we had prior to 2. Cold and heartless killing-machines designed only for war. They were at 100% war Exhaustion I was at like 30% So lets end this war. Easiest fix is probably a massive buff to defensive structures, changes to make combat more swingy, and changes to land invasions (and the long-term consequences thereof). Easiest fix is probably a massive buff to defensive structures, changes to make combat more swingy, and changes to land invasions (and the long-term consequences thereof). The feeling of my cracked lips, my dry throat, my rubbery tongue, my hollow stomach, my sore eyes, my exhaustion, all of that pain returned all at once. I find the war exhaustion system to be flawed. Upload AttachmentWar exhaustion soaring even after winning battles. I thought they fixed it like a month ago? But I still see people mention the same old problems that persisted before. . This kinda needs a fix in which war-exhaustion from other wars should be counted INTO other wars as well. Go to Stellaris r/Stellaris. The amount of war exhaustion gained when receiving said actions can be reduced by certain technologies, civics or by taking the crisis ascension perk and leveling crisis level. Examples warexhaustion 10 Copy The above command would add 10 war exhaustion to each of the wars your empire is currently engaged in. Yes, previously 100% exhaustion would stop influence production, but as soon as both sides reached 100% it was automatic status quo. It normally only ends than and not when only one hits it. This is due to war exhaustion in Stellaris being hard capped at 100. War exhaustion is only how close your nation is close to calling it quits. . So losing a battleship hurts more than losing a corvette. In other words, when you get them to 100% you can immediately end the war and keep what you've gained, but you can keep prosecuting it to get more. It can also be viewed in the war screen on the left or right side of the screen. we occupied all of you worlds. Devestating their world is it's own reward, and from there it's only one army anyway. That's the war exhaustion system working correctly. I'm planning on using it on a fallen empire home world. The "war exhaustion timer" is for status quo, not for complete victory. Once a war is raging, there's not really anything you can do to shore up your economy enough to make a difference. #1. I find the war exhaustion system to be flawed. War exhaustion is still a hot-button issue with a few of us. There is literally no way for it to fail at that point, until the player grinds through all of the. ; About Stellaris Wiki; Mobile view 4 War exhaustion 5 Ending wars 6 War names 7 References Casus belli and wargoals In order for an empire to start a war, it needs a Casus Belli – a reason to declare war. 65 - 3. As for you vs them there are 3. The AI can last how long YOU want it to last at 100% exhaustion, seeing as 100% exhaustion just gives you the OPTION to force a status quo after 2 years. They pursue their objectives relentlessly, and are impervious to the shattering effects of poor morale that so often plague organic combat units. Right now I am destroying this empire in an attempt to vassalize, I have occupied all their planets, and checked to make sure twice. Perhaps. It's just a measure of how much longer you can keep fighting, not off who's winning. 2. . Well I was fighting against a hive that wants to consume, they had super giant fleet yet no battle occured just position warfare. I haven't lost a single ship and of course, none of my planets are even at risk of being invaded. Reply Erindel • Additional comment actions. Buffs that decrease war exhaustion pretty much mean that your society is now more tolerant and patient with war. As mentioned below, war exhaustion increases over time and when you lose ships or non-defensive armies. Stellaris Real-time strategy Strategy video game Gaming 103 comments Best Fred810k • Democratic Crusaders • 1 yr. When the timer hits 100% for one side, the opponent can force a status quo peace. There is a famous bug where occupied territory in a war before the crisis war started stays occupied instead of getting taken over, leading for the war to not being able to ever end. When the enemy's war exhaustion hits 100% (attrition slowly ticks up), you can force a status quo after two years regardless of whatever other acceptance penalties they have. If you reach 100% the AI will enforce a status quo, not their wargoal, so it should be equal, since you can do the same. However I saw no way to change my war goals. I think the point of war exhaustion is to make the wars shorter. It's fair to say that the former Capital Planet of the Patarmese Star Technocracy is mostly smouldering craters and rubble. I saw some posts and threads complaining about the War Exhaustion, specially one main point: that War Exhaustion just fells like a ticking clock to end a. ago. I have had wars where I've sat at 100% War Exhaustion and still been able to decline peace deals, too, so I feel like either something isn't being explained well, or something isn't working as intended. (All my speeches are from Google Translate, I hope you can understand. You just need enough to enforce the demand on the war screen that you need to check. Although honestly I thought that the trickle of war exhaustion was enough to usually prevent wars from lasting 50 years in Stellaris. Your starting empire ID is always 0, so this would cause empire with ID 9 to declare war on your empire. War exhaustion from losses is based on command points lost compared to command point limit. This has been done. Doctor-Autistic. It will make them accept any status quo peace you offer (in wich you would get the terriotries you have claims on AND occupy militarily, so often a white peace is a way better option to end a war then going. Britain got war. I successfully defended my territory. I could lost a hundred ship more than my enemy and get their war exhaustion to above 40% while keeping mine below 10%. The official Stellaris beginners' guide to AI allies and goons: D. 30: 1. N. You can never 'force' a surrender. Basically you get exhaustion from ship losses in proportion to the number of fleet points worth of ships lost in comparison to your fleet cap. AI won't end the war. Just set reasonable war goals and go for those. I play Stellaris for a week now and I still can't figure out how war works. Ship and army loses, occupation and technology. Been trying to use the warexhaustion console command but nothing happens! it doesn't say the command is invalid but it doesn't change the war exhaustion. Jump to latest Follow Reply. It's a clock counting down to a Status. What war exhaustion represents isn't really applicable to a hive mind/gestalt consciousness. Keep Reading: Stellaris: Utopia - The Shroud, ExplainedThis is a brief tutorial aimed at new players to Stellaris. I typically play on commodore difficulty and I don't mind the 3. If on defense you can setup defenses so that you can force it higher over time so the opposition must white peace. In Stellaris war exhaustion is calculated against all participants. at first I didn't realize I was at war with them. Yes, i understand what defensive troops is a limited because of how many citadels and precinct houses defender have. But despite winning, and consistently losing less of my fleet that the enemy (in terms of fleet points - I lose 4. For example: I had times where I was at 100% War Exhaustion but the war went on, because the AI didn't want to make peace yet. There are no other mechanisms tied to it. Well this is a strange war in Heaven Scenario. Since I guess there's no attrition war exhaustion over time in WIH and with it being total war I can't do occupations, it seems rather unlikely I'll be able to end the wars without. The acceptance scope for "Achieve war goals" in a subjugation war is the sum from the following parts: Demanding Surrender: -100 (constant) Vassalize Wargoal: -100 (constant) Penalty for demanding unoccupied systems: -10 x systems (optional) War Exhaustion: 0 to +100 (percent of war exhaustion of enemy) Occupation: 0 to +100 (percent of. It’s also possible to end a war by declaring a Status Quo. This war has been going on for almost 15 years. im pretty sure 100% war attrition only forces status quos. This page was last edited on 18 April 2021, at 10:32. Grand admiral difficulty. They pursue their objectives relentlessly, and are impervious to the shattering effects of poor morale that so often plague organic combat units. This is a bad combination. You went to war for two years and didn't manage to win, you weren't effortlessly stomping anyone. Take the outpost without a single ship lost and sit there with my fleet, ready to settle the war with my war goals achieved (the claim of this single system) -. Yet they still dont think of surrendering. Otherwise war is always a great investment, and the gamble/pay off ratio is too obvious. Attrition should be a function of measurable inputs, not a timer. If you have good defenses including FTL blocking fortress worlds, their doomstack will hit a brick wall until they can bring enough troops to. War Exhaustion is a very controversial mechanic in Stellaris. War For War. Both sides have 56% War Exhaustion. Adds the given war exhaustion for all of an empire’s active wars [amount] window: Opens a GUI window element In an offensive war, your goal should be to take whatever systems you have a claim on while avoiding getting yourself to 100% war exhaustion. See more100% copied and pasted from the stellaris wiki, War Exhaustion goes from 0% to 100%, and measures the total weariness and attrition suffered by all empires on. Sometimes the WG/WA system in stellaris baffles me. Peace can only be declared if one side meets it's war goals or they accept a status quo peace offer. Last edited: Jun 4, 2018. When someone reaches 100 exhaustion, the "winning" side can force status quo after 2 years. When war exhaustion is at 100% it means that the war has dragged on for too long and keeping it going any longer could lead to social unrest that you may not want. This how it should be working (and AFAIK is working now). You don't get WE from bombarding enemy planets, its likely just attrition, however having your. If you wanted a vassal that should have been the war goal. I think you have basically disabled War Exhaustion. The way the system works right now, both empires could be at 100% war exhaustion and a war could end in a status quo, despite one empire holding well over 3/4 of the opposing empire and being the clear victor. Before stage five, they actually don't even get a total war CB. 1. This mod removes the ability to force white peace from the game. And if both parties reach 100% War Exhaustion, then a status quo peace will be forced once a certain time (I. If you look at every historical scenario ever, losing Battle after Battle, failing to attack as the aggressor, and losing copius amounts of manpower and ships causes the aggressor to want to sue for peace, whereas when a defender actually, oh I don't know. My combined 12k marauder fleets destroyed multiple 4-6k fleets that the federation kept sending over the course of the war, yet my war exhaustion went up much faster than theirs. War exhaustion was at 100% before the first space combat even happened. Let’s discuss the tweaking it needs. Content is available under Attribution-ShareAlike 3. Showing 1 - 6 of 6 comments. We're making changes to the War Exhaustion following your feedback. The higher their war exhaustion, the more likely they'll accept a status quo, and the more likely. War exhaustion from space battles is based off of losses as a fraction of how much naval capacity you're using. Claims change hands as normal in EVERY type of war. Strategy video game. War exhaustion has to be the least understood mechanic in Stellaris. There are 3 Federations: "Our Republic" - The Federation I created "Interstellar Accord" - The Federation I'm at war withNo Forced Peace from War Exhaustion (Updated Version in Description) Subscribe. It will make them accept any status quo peace you offer (in wich you would get the terriotries you have claims on AND occupy militarily, so often a white peace is a way better option to end a war then going. We have updated our Community Code of Conduct. More efficiently used pops = more alloys = more ships = fewer losses and an easier victory in any future war. The reason you go to war affects how fast war exhaustion. Report. #7. If we want it to act more like current war exhaustion, even uncap war exhaustion. The War Exhaustion mechanic in Stellaris almost identical to the one in CK2. So I just defeated the enemy fleet bringing me to 100% war exhaustion, which doesn't make sense as I am not exhausted and I'm a machine intelligence so there is no reason for the people to want peace. So, an empire can keep a system because it got absolutely destroyed in a war by two empires, rather than one. It's because it's you and one other empire versus 5 (or more) empires. Just like what we had prior to 2. when you can occupy everything but still lose. And i think "yea nice i take my opportunity!" I attacked them. War Exhaustion has no effect at all outside being a counter until your opponent can force Status Quo peace, so disabling than option effectively removes the entire system. . War Exhaustion is just a clock. No they aren't. I'm enjoying the changes to the game but the new war exhaustion system is frustrating. Sorry fellas, it'll be back soon! Just had to take a break from Stellaris for a bit to review my perspective. 100% war exhaustion doesnt mean they will surrender, whats needed for that you can see when hoovering over the button to demand surrender. It's a passive accumulation of war exhaustion suffered by both sides. This. Once your war exhaustion reaches 100%, you have a two-year grace period, after which if your opponent wants peace, they can force you to accept it. War exhaustion . 65 - 3. Joined an allied War, War is apparently about Imposing Ideology. Thread starter Rodmar18; Start date Jan 6, 2022; Jump to latest Follow Reply. Are the AI empires not forced into surrendering after 2 years at 100% War Exhaustion? No. 3 update that much. 100% war exhaustion doesnt mean they will surrender, whats needed for that you can see when hoovering over the button to demand surrender. So I am 2 months away from grabbing 2 planets when I'm forced out, meaning I only got two systems when I could. I've done my research on this. War Exhaustion is just a clock. It is effectively a stalemate. With this mod, the war exhaustion calculation has been rebalanced to give much more emphasis to occupation of planets, starbases and systems and far less emphasis on combat unit loss. If you wait out the war exhaustion, or settle for status quo, you'll get the claims you occupy, and you won't lose any territory unless they're occupying it. War Exhaustion is a system that allows you to force a status quo peace if you reach 100% of your war score with an enemy. However it counts towards the other sides willingness to accept your victory/status quo in the same way exhaustion and relative navy strength do. I'm not saying it's flawless, but once you wrap your head around it it's perfectly. War Exhaustion and Attrition does not determine a "winner". War exhaustion does not matter there as peace can only reached by one side being annihilated anyway. You fundamentally misunderstand what is involved in "winning" a war in Stellaris. I'm hoping its a lot, but knowing Stellaris; wiping out 50% of their population might just amount to like 5 war exhaustion. You could have won years ago (100% war exhaustion starts a countdown, the enemy can’t force leave immediately) but you didn’t and this mechanic represents your citizenry becoming sick of. The attrition system basically puts a timer on all wars. I'm really enjoying the experience so far, although I did have to relearn a lot. . Learn how to end wars in Stellaris, a strategy game where you can declare war with other empires and conquer their systems. I'm the token oligarchic trade league. • 5 yr. Militarists, non-Pacifist Xenophobes, and Gestalt Consciousness who adopts unrestricted war policy may use "Rivalry" casus belli against their rivals to declare a total war. (Future mentions will list the non-scaled amount in parentheses) (Future mentions will list the non-scaled amount in parentheses) Every 10 (50) war exhaustion, further gain will be reduced by 5% (scaling multiplicatively), capped at 40. Aaronthelemon Dec 12, 2018 @ 6:48am. It is based on the number of ships. Last edited by Elitewrecker PT ; May 14, 2018 @ 5:23pm. War Exhaustion (WE for short) shares similar properties, mechanisms, and functionalities with stability, but surrounds the field of war. War for War. And if we had something to do during 10 year truces other than watching the grass grow, that would be pretty swell, too. The two are rarely entirely connected. There should be other cases in which you can win a war other than pushing their war exhaustion all the way up. 2. Ending a War. Losing 10 corvettes is the same as losing 10 battleships, as far as exhaustion is. Dragonkat42. War exhaustion should be an empire modifier rather than a war score knockoff. 2. I made this mod to provide more freedom when attacking other empires. The higher their war exhaustion, the more likely they'll accept a status quo, and the more likely they'll surrender. Towards the late game, AI that is fairly equal to each other can be locked in perpetual war making it impossible to generate a. It's basically you declaring war to end a threat to the galaxy as a whole. Militarists gain it a lot slower. I’ll look at the war exhaustion report and see I’ve lost 15 ships and they’ve lost 0. The war window has a breakdown of where all your war exhaustion is coming from. Interestingly, I just finished a Space Race Victory in Civ 3 as a prelude to another Stellaris playthrough. The local FE even went to war against those idiots but eventually gave up due to war exhaustion. The current exhaustion System is really promising but with the current values, its simply no fun, to wage war. The idea was: bombard them a lot before invading, even if there is no defensive force, even to the point of utter destruction. (Future mentions will list the non-scaled amount in parentheses) Every 10 (50) war exhaustion, further gain will be reduced by 5% (scaling multiplicatively), capped at 40. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. For Stellaris 3. Wars in Stellaris are not designed to be decisive until the late game, and War Exhaustion, and by extension Forced White Peace, is the key mechanic of that balance. Thread starter Kraik13; Start date Sep 24, 2021; Jump to latest Follow Reply. Its purpose is to shut down wars early so early wars won't trade too much away while late wars are quick affairs. So the end goal of a containment war is to destroy the threat, how you choose to do this (wipe them out completely or. In this case, they possibly lost a buncha small ships like corvettes, while you lost a bunch of battleships. Sorry fellas, it'll be back soon! Just had to take a break from Stellaris for a bit to review my perspective. But the negotiations should be like in EU4 where you exchange the war score you earned by occupying territory and planets and winning major battles for the. For example: I had times where I was at 100% War Exhaustion but the war went on, because the AI didn't want to make peace yet. 100% War Exhaustion just means that who ever reaches this state, has to accept a status quo peace. And if, for example, the healthcare edict helped alleviate the effects of war exhaustion, that would be something. War exhaustion is not a measure of how 'good' you're doing in the war (like war score in other Paradox games). Yea - It happens again. Furaigon • Shared Burdens • 7 yr. Updated for 2. James use a war mod It will at the very least make it um possible. I mostly like the new Subjugation system in Stellaris. 7. Losing 7 titans will hurt exhaustion a lot more than losing corvettes. War exhaustion has a base tick rate, but is further increased by ships and troops killed in battle. O. The speed at which War Exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims. super-famicom said:. I still don't have all their planets under the control and if I'm forced to Status Quo, they'll most likely respawn with all of their stuff back. Demand all the war goals, or surrender giving over all the war goals, then type "play 00" into the console to return to. The problem is not combat, that does the job, problem is the war. Bug. Both sides are maxed out on War Exhaustion and I'll be forced to Status Quo in a few months. I destroyed all the enemy fleets, I invaded almost all of their planets. War Exhaustion and War Score are two very different things. Leave the 2 year timer after 100% with a forced peace. Stellaris is supposed to be a game that actually simulates running an empire, not just a game of chess in space with extra rules. EleventhStar May 18, 2019 @ 5:26am. I have not observed it otherwise. there are tabs on the bottom of the window. My war exhaustion is at like 13% for both sides. And is barely even thought off. This includes defeats in space and land battles, territory and planets being occupied, and the outright destruction of entire worlds. alexman Banned. Occupation is similarly based off all participants. The above cheat would add 5 war exhaustion to your current country. That said maybe Grand Admiral modifies it but I dont think so. Updated for 2. When you can occupy an ENTIRE damn empire, but not the planets, and somehow not push the score high enough to force subjigation, then because his fleet comes back and you lose a couple ships in the engagements, even though. This thread is archived. Nationalistic Zeal civic gives you -10%, there are others you can take advantage of as well. Devastation does cause war exhaustion iirc. A Status Quo Peace is you get to keep whatever claimed systems you hold. Sometimes a big picture view is helpful so I'll add that here: War Exhaustion is the timer - how soon until the. War exhaustipn is just a timer, it doesn't mean that you are winning or losing. ago. War exhaustion isn't too binding and AI empires get raided by pirates now as well. Means, when you fight a federation of 3, you will have a hard time to drive their exhaustion up. when you can occupy everything but still lose. The Xenophobic Awakened Empire declared war on me and my federation while being at war with the Peace Treaty Awakened Empire and their allies. THEN three more empires declare war on the guy (because he has no fleet and his economy is in the toilet since all of his planets are occupied).